Video Game Review: Alice – Madness Returns
Of all the re-imaginings of Lewis Carrol’s classic, Alice In Wonderland, my favorite is a video game released in 2000 called American McGee’s Alice. The game took the Alice mythos and gave it a dark and disturbing twist.
In 2011, American McGee released a followup game: Alice – Madness Returns. Either Mr. McGee has grown less conceited or more tasteful, because he left his own name out of the game title this time.
Wonderland Revisited
Without a doubt, Wonderland is the star of the show. The game designers definitely milked every last pixel out of the Unreal engine. The characters of the Real World are exaggerated caricatures, that made Wonderland seem more real in comparison.
Visually, the level design is beautiful, and disturbing in a good way. Highlights are the Mad Hatter’s domain, where Dormouse and March Hare have taken over and turned everything into a steampunk nightmare.
Chapter 4 has you running around a bizzare realm made of body parts. You slide down giant tongues, doorways are mouths, and hallways look like the inside of intestines, the whole level feels like playing through something from the medical channel.
Another interesting section has you entering a Japanese painting and playing a suddenly two-dimensional Alice side-scroller. There are even a couple disturbing levels where you play as (I’m not kidding) a detached doll’s head, rolling around an obstacle course.
The occasional puzzles and riddles are a fun break from exploration and fighting, but you will get bored of invisible, moving platforms and timed race games.
Characters
The characters you expect to find are there, but not in the quantity/quality you would expect. The Cheshire Cat is a mood accent, showing up to make cryptic and unhelpful remarks (in an awesome deep voice.) At one point, he actually shows up and says “Be careful, Alice.” Really? No shit. The Mad Hatter seems to waffle between friend and enemy, but the truth is, he’s just mad.
The classic characters of Wonderland get watered down with new oddities: Shambling blobs of oil wearing doll masks, Samauri Wasps, “Bitch Babys” made of doll parts, and more weirdness abound, while characters that were main staples of the Alice in Wonderland mythos hardly show up at all. The White Knight makes an appearance (as a door) long enough for you to shatter him to gain entrance to the next section. Caterpillar, Mock Turtle, Carpenter, Walrus and the Red Queen all have little more than cameos in cutscenes.
The Jabberwock doesn’t show up at all.
Not entirely sure how we missed out on Alice’s older sister, Lizzie. from the first episode… oh wait. That’s right, she didn’t have one. Oops. Not sure why Lizzy was added, because the plot didn’t require her either. Double Oops.
Gameplay
Gameplay is more or less reminiscent of Tomb Raider in terms of exploration, puzzle-solving and fighting. You jump, you shrink, you explore, you fight. Collect teeth (yes, teeth) to upgrade your weapons. Finish special side-quests to receive increased health. There are plenty of variations in gameplay, but you may still get bored of some puzzle repetitions.
The Unreal engine looks good, but glitches galore. There are plenty of places that look like you can jump to them… but you can’t. Die and retry. Other places look like you can walk to them… but you can’t. Jump over those cracks in the ground, and continue on your way. These glitches are exponentially more frustrating if you’re in a hurry, which you often are.
The controls make this game feel like it was created for a button-mashing console and converted to PC as an afterthought. Button presses will occasionally fail to register (no matter how hard you mash the button, believe me) and this will kill your timing, requiring you to experiment until you find the button timing the game engine requires. This alone will ruin the game for some, when you can’t even make a simple double-jump because the second button-press does not register… die and retry. Thankfully, “deaths” are little more than colorful setbacks as Alice explodes into a burst of butterflies, and is instantly reborn on the previous ledge. The game is autosaved at checkpoints. There is no manual game save.
When the game shifts between the real world and Wonderland, the controls change. This is an absolute Forbidden, Please God, Do Not Ever Ever Ever Do This, but they did. Why can you switch to first-person view in the real world, but not in Wonderland? Worse yet, directional controls and camera angles will change instantly in-game after certain events, even during timing tests that require the reflexes of a hummingbird on crack. At times I felt I was actually playing against the game engine instead of the game.
But the biggest buzzkill in Alice was the combat. All the fun ran out once the monsters became impossible to kill. I switched the game difficulty to Easy, and still couldn’t make it past a boss fight in chapter 2. I went online and looked up enemy weaknesses. Turns out some enemies are puzzles in themselves – some can only be attacked at a certain time during their attack sequence. For others, you have to deflect their own attacks back at them to break their defenses before your attacks have any effect. Some enemies are immune to certain weapons unless they are a high enough level. This means that if you spend your weapon upgrade points incorrectly, you’re screwed. (But see my game-hack solution below.)
Even with knowledge of enemy weaknesses, my fun meter with Alice still dropped to zero. I considered calling the game a loss, filing it under “Meh” and waiting for Skyrim to be released. After a few weeks on the shelf, I was torn enough that I looked for a hack or cheat code that would allow me to get past the area where I was stuck. I couldn’t find one, so I hacked the game myself.
Alice – Madness Returns Game Hacks
These hacks allowed me to have fun finishing the game, and they also helped justify my Computer Science student loans:
1 – How to Increase Weapon Damage
Open the DefaultGame.ini file at …InstallFolder\Game\Alice2\AliceGame\Config\DefaultGame.ini
Find these lines and change the end number to 100. This makes all your weapons really powerful.
- AliceWeaponDamageMultiplier[0] = 100
- AliceWeaponDamageMultiplier[1] = 100
- AliceWeaponDamageMultiplier[2] = 100
- AliceWeaponDamageMultiplier[3] = 100
2 – How to Upgrade Your Weapons For Cheap
In the same DefaultGame.ini file, find these lines and change all the end numbers to 1 as shown. This makes all your weapon upgrades really cheap, you’ll be able to instantly upgrade your weapons to the maximum level 4:
- WeaponUpgradeToLevel2XPCost[0]=1
- WeaponUpgradeToLevel2XPCost[1]=1
- WeaponUpgradeToLevel2XPCost[2]=1
- WeaponUpgradeToLevel2XPCost[3]=1
- WeaponUpgradeToLevel3XPCost[0]=1
- WeaponUpgradeToLevel3XPCost[1]=1
- WeaponUpgradeToLevel3XPCost[2]=1
- WeaponUpgradeToLevel3XPCost[3]=1
- WeaponUpgradeToLevel4XPCost[0]=1
- WeaponUpgradeToLevel4XPCost[1]=1
- WeaponUpgradeToLevel4XPCost[2]=1
- WeaponUpgradeToLevel4XPCost[3]=1
With these cheats in place, combat wasn’t a problem anymore, and I considered this upgrade an even trade for putting up with the game glitches.
The Story
The story starts in the real world, ignoring the happy ending of the first game. Alice’s family (including bonus older sister) died in a mysterious fire, and poor Alice has been in a mental institution, slowly becoming stable enough to venture outside. Disturbing hallucinations begin to crop up, as well as a cat, who leads Alice to Wonderland, where a gigantic train is heading toward the heart of Wonderland to destroy everything.
The story shifts back and forth between Wonderland and the Real world, but spends most of the time (I’d say 90% of the time) in Wonderland. Throughout Alice’s adventures, she picks up clues and cutscenes that reveal the backstory of what happened to cause Alice’s madness.
The overarching story is really a who-done-it, but don’t bother trying to solve the mystery from the clues. The story will be revealed to you through the major cutscenes of each of the five chapters of the story.
While the ending works in a technical way, it’s fairly tasteless and reminded me (in a bad way) of the movie Sucker Punch. It’s like eating an entire box of Pop Tarts for lunch – satisfying in a way, but not really.
The Short Version
In the end, Alice – Madness Returns is a flawed gem. The levels are beautiful and Wonderland is a joy to explore. But it will take a strong love for the mythos to tolerate a weak game engine, weak game design, weak weapons, repetitive gameplay, the minimal face time / absence of staple characters, and an overarching story that involves pedophilia.
In other words, unless you’re really sold on experiencing a dark and twisted fantasy Wonderland.. you can do better. In fact, you might be better off tracking down a copy of the first American McGee’s Alice.
Yours Darkly,
















