Sunday, April 22, 2007

First vs Third Person

An old issue of Escapist Magazine prompted several strange realizations.

First, being in Edit mode for so long whilst working on the Demonslayer's Handbook, has increased the abilities of my Inner Philosopher to analyze/edit text as I read.

Second, if I'm not making use of my Inner Philosopher to edit or analyze (for instance, when I'm reading for entertainment), then he reads annoyingly over my shoulder, and provides useless analysis and editorials, and sometimes dirty jokes. Often, he does Not analyze what I'm reading, but uses it instead as a seed for a new and often surprising branch of thought into some almost-related area.

Third (and it was this third realization which made me realize the first two) was that while reading about whether video games should be considered 'art' or not, my Inner Philosopher suggested that people who play First Person Shooter Video Games might have a different approach to death and violence than those who prefer Third Person Shooters, such as Diablo, Command and Conquer, and the like.

Personally, I can't get into Video Games that have a "Top Down" view, because the view takes me "out" of the game. Being in first person makes me feel more connected, it removes a level of "suspension of disbelief" and makes the game more entertaining for me. I do wish they would hurry up and get the Holodeck Virtual Reality thing figured out in my lifetime, because that would be better yet...

Also, I much prefer Video Games where you control One character. Not Two, Not Ten, and certainly not tens of thousands. I have to juggle multiple tasks and ever-changing priorities every day at work, it's like juggling cats, and there's not much entertainment in that for me. Give me an objective, and a gun...hell, give me an objective and a crowbar, and I'm happy. But managing and allocating resources? Ick. Why do *I* have to do all the managerial work? And why shoud the 'bots have all the fun?

Anyway, my Inner Philosopher was pointing out a major difference between "Top Down" and "First Person" viewpoints: Those playing from Top Down will see their character(s) die, and those in First Person will experience their character's death Pseudo-Firsthand. Likewise, those watching from Top Down will watch their characters performing horrific deeds, but those in First Person will perform the deeds themselves. It is a subtle but significant difference, like programming a robot to perform a task instead of doing it yourself. There is an added level of abstraction to the Top Down view, while the First Person view is more immediate.

Strangely enough my preference in stories is the exact opposite from my preference for video games. I like stories told from the "Top View" or "God View", or more correctly, "Omniscient Narrator" point of view. There have been very few stories told from the first person that pull me into the story; 'The Metamorphosis' by Franz Kafka does - "The Divine Comedy" Trilogy by Dante Alighieri is another. In these few cases, I was able to identify with the storyteller, and feel what they feel.

But I notice many of the current Monster-Hunter genre stories are written from a first-person perspective, and they just don't do it for me. When I see them on the shelf, I open the book to some random page, and read some text. If the story is written from First Person Perspective, I generally pass. Although, I recently read Lilith Saintcrow's book 'Dead Man Rising' which was in First Person, and it was a big part of the reason I didn't care for the book.

The First Person Perspective is difficult to pull off, sometimes writers get stuck and have to cheat by shifting out of First Person, which completely wrecks my faith in them as a writer. If you choose to write from the hero's point of view throughout the story, you need to make it work.

Anyway, it seems to me that the University of Minnesota Psychology Department should be looking into this.

Blog on,
-CZ

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Conrad Zero - Minneapolis Musician Author and Demonologist