Tuesday, October 25, 2005

Movie Review: DOOM

Come on now, if you go to see DOOM and you are disappointed, then you are an idiot. Go with no expectations at all, and then there is no way you can be disappointed. Remember, if it truly sucks so badly that you would rather watch a double feature of The English Patient and Legends of the Fall, just remember that you can always walk out during the movie, and trade your ticket for the next Serenity showing. And save your bitchy-whining-blog-post for people less intelligent than yourself. (If there are any.)

This movie was Surprisingly Good in the way that 'Alone In The Dark' was Surprisingly Bad. It helped that the preview for DOOM was poorly done to start with. The First-Person-Shooter-View which was emphasized in the preview made up a very small (and very humorous) part of the movie. From the preview, you might have guessed the entire movie was simply a recorded video game, but the FPS view was about five minutes, tops, and all in one giant snippet, and one of the funniest parts of the movie, so no worries.

The FX were really good, and like the movie 'Aliens' they don't show the monsters right away. They did a good job in building a suspenseful environment that is such a crucial part of the game's success. The movie did not rely on a ton of CG, which I appreciated.

The plot (yes, there was a plot) was just enough to hold the action together, and keep characters moving from place to place (much like either of the Resident Evil movies). This is above and beyond what a film like DOOM requires, and I for one was pleasantly surprised by it. Don't expect the story to follow the premise of the game.

The ringing endorsement came from Xtina, who said it best: "It wasn't that awful"

Blog on,
-C

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Conrad Zero - Minneapolis Musician Author and Demonologist